|The Sandman, normally I am pretty lenient towards flaws in indie horror games. . .
||[Apr. 13th, 2014|12:44 pm]
Canon rants, when canon goes bad..
But YOU. YOU.|
First, you clearly have no idea how sleep deprivation works, since your protagonist is quickly approaching the world record for most consecutive hours without sleep at the start of the game, and not only is she completely lucid, this is treated as minor bothersome thing that her teacher finds a little concerning, but lets her brush off.
Secondly, your bully apologism is showing, and it makes me see red every time. If your dialogue makes me flip the bird at the game window three or more times because it's either that or break the monitor, you are doing something wrong.
Third, your maps, especially the town area, are far, FAR too big for how sparse actual content is, how slowly your protagonist is able to navigate it, and how little direction the player is given.
Fourth, your puzzles are way unintuitive. This was a problem in Mermaid Swamp (another game by the same writer/developer), too, but it's way worse in The Sandman. For example, [Stupid puzzle solutions you'd probably have to consult the walkthrough for anyway] I'm apparently supposed to realise that the funny-coloured log is special and I need to examine the end with a hole in it, while almost all the other weird things in this area I can get a message from trying to interact with 1) don't care what angle I examine them from and 2) are completely useless. I'm also supposed to figure out which invisible wall identical to all the other invisible walls in a certain room is the one I'm supposed to examine and use a stick to break, even though I'm given neither indication that I need to break a wall in that room or that I'm supposed to use the stick to break something, as opposed to any number of more conventional uses for a stick in a puzzle game.
And all this adds up to me ragequitting probably 3/4 of the way through the game and ranting about it on LJ the next morning.